The Game of Balance
How do we motivate unmotivated students to participate and learn in a classroom? To show up? Clean up? Do their best? Many times, we gamify a desired behavior to increase its appeal. This might look like playing music while students race a timer to clean up a room. (Mine have an ardent love-hate relationship with this one.) Or by playing a Kahoot or Jeopardy to help students engage in review material. Using game-like elements in non-game settings is a good way to define this kind of teaching hack, and studies show that it does have some positive benefits on student motivation, though it is limited. Another game-like way to encourage student’s participation is through Game-based Learning. This kind of learning more closely parallels real-world situations through online simulation – think games like “The Oregon Trail” or “SimCitiyEDU.” Studies show a higher level of content mastery through immersive games like these. I was fascinated by our stimulus material for...